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The magical misadventure of a novice wizard thrown (literally) into the unfamiliar world outside.

Go on a sprawling hand-drawn adventure with spells to study, bosses to best, and a huge handcrafted world to traverse on the long journey home.

PLAY THE DEMO TODAY

STEAM

Scrabdackle is hand-drawn using traditional animation techniques, with tons of curious creatures to study, characters to squabble with, and tough-but-fair bosses to overcome, made by one developer who was maybe a little over-ambitious about all this.

Here’s the setup: When the wizard academy is attacked, novice student Blue is thrown out the academy’s window and face-first into the unfamiliar world outside. Pushed out of their sheltered life, Blue reluctantly sets off on a long journey home, learning to navigate the world of Scrabdackle for the first time. Along the way, they’ll contend with daunting foes as well as uncomfortable truths as they reckon with just how much of the world outside differs from their books in the academy.

It’s a big game with a huge, sprawling world worth getting lost in - if you’re up for a bit of adventure!

HIGH REPLAYABILITY

Expansive, non-linear world allows for high replayability. The map can be navigated in any order on any playthrough. Try a different route every time!

VAST EXPLORABLE WORLD

Secret characters, areas, storylines and oddities hidden where you least expect them. The more you explore, the more you’ll be rewarded with unexpected and delightful encounters.

BOSS BATTLES GALORE

Tough-but-fair bosses with tight, challenging combat. With some practice, you can walk away from any fight unscathed. Or, toggle assist settings to define your own challenge.

 

TONS OF SPELLS TO MASTER

Swap magic powers on the fly to face any type of challenge any way you want.

DOCUMENT YOUR TRAVELS

Fill out your official wizardly notebook by scrying new creatures and documenting your findings. Review your field logs any time to see the world in closer detail.


ACCESSIBILE GAMEPLAY

Non-judgemental difficulty settings with granular customisation and ability to adjust at any time in-game.

DEVELOPED BY

 

Jake, aka “jakefriend”, has been developing games as a hobby for years. Coming from a background in consulting, Jake expected Scrabdackle to be another hobby project until the demo exploded on itch.io. A community immediately formed around the game, and thanks to a successful Kickstarter, Jake's been working hard on making Scrabdackle their first full-length release!

 

GAME DETAILS

 

RELEASE DATE

TBA

PRICE

TBA

PLATFORMS

PC

AGE RATINGS

TBA


 
 
@JAKEFRIEND_DEV
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